In a world where the seven deadly sins manifest as colossal towers, one last tower stands undefeated – The Tower of Gluttony. The magic within the tower speeds up the metabolism of any who dare enter, while also amplifying the healing benefits of any food eaten. Many have attempted the climb, returning significantly more ...round than when they left. Some who enter the tower are simply never seen again.

The time has come for you to brave the heights of this ancient tower and perhaps become the first to conquer it. Where others have failed, will you find the strength to persevere? Or will the tower's dense, sweet allure become your most decadent downfall?

About

The Tower of Gluttony is a roguelike dungeon-crawler made in Twine, featuring:

  • Weight gain
  • Turn based combat inspired by DnD, where action outcomes are decided by rolling a D20
  • A variety of random encounters
  • Four unique boss fights
  • AI generated images

Credits

Updated 2 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(86 total ratings)
AuthorCriticalMongoose
GenreAdventure
Made withTwine
TagsAdult, Dungeon Crawler, Roguelike, Twine, weight-gain
Average sessionAbout an hour
LanguagesEnglish
InputsMouse

Download

Download
TheTowerOfGluttony1.0.zip 7 MB
Download
TheTowerOfGluttony1.1.1.zip 3 MB
Download
TheTowerOfGluttony1.2.3.zip 5 MB
Download
TheTowerOfGluttony1.3.zip 7 MB

Development log

Comments

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(+1)

I gained a lot of wait in the final boss but couldn't see the end result. Is there a way to view that? Or potentially see the image stages?

Loved playing this by the way <3 A sincere pleasure. Thank you for your hard work!

(+1)

how the update going

(+2)

Should be out this weekend hopefully

Can you tease a little bit of it

(-1)

I wish there were cheats for this.

is there a weight where the player becomes immobile?

(+4)

The max weight stage is at 600lbs+ but the player never actually becomes immobile.
Early in development I did have it so above a certain weight you become immobile and get a game over, but I removed that feature as I don't want to punish the player for gaining weight.

(+1)

this is the inverse of the dungeon of fear and hunger

Messed around with dev tools a bit :/ 

how did you access them?

it tells you when you beat the game

Deleted 20 days ago

I mostly use a local install of stable diffusion with various fat-related finetunes, and occasionally use Dalle-3 for images without humans. For some of the images I used Dalle-3 to generate the background and stable diffusion for the character, then combined them.

As for the player images, they were generated by Jupitarian, so you'd have to ask them.

(+2)

I like what you did with this game I hope you add much more content to it. I hope you add things like adding separate classes and species for unique attacks, abilities, and different appearances. Also, maybe the possibility to recruit fellow adventurers or relatively friendly goblins (or other enemies) to form a party.

(+1)(-3)

You should add images of our player!

(+3)

They did? Click the Inspect Self button.

(+2)

I want this to be longer.

(+1)

Might be my antivirus acting up but it's saying that the download for 1.2.3 is a trojan virus. Is anyone else getting that issue?

Deleted 5 days ago
(+1)

Hmm, strange. I can guarantee that it's a false positive. The download is just a HTML file and comes bundled with the source code, so it can easily be verified that it isn't a virus. If you want to be really sure, you can upload the file to virustotal.com, which shows it to be safe.

(+1)

Got nothing on it, so might be a false positive.

How do you access the dev menu

(+1)

Что бы получить доступ к меню разработчика нужно нажать на какую либо из клавиш на твоей клавиатуре. Если пройти игру то там внизу будет указано на какую.

uuhh could you put it in English sry

Translation software gives me:
"To access the developer menu, complete the game once. It will indicate which key at the bottom."
Hope this helps.

(+1)

k thanks

(+2)

Gastromancer really helped me stack more weight for more health, and I do love her look, I had to draw her

I also knew I could not defeat the queen so I had to make her servant fatten her to the point she's too fat to fight.


Overall, I enjoyed playing this game, despite having the glitch of the arrows costing more than 5 gold, it was fun to play and mess with the stats once I found out about the Dev Menu

Thanks! Love the art!

Just fixed the arrow price glitch in the latest patch.

(1 edit)

Good game, but any tips to help me get farther?

(+1)

If i have any tips id probably say measure risks, get fatter, and invest in either charisma or accuracy. If you get more room to eat you can use bigger healing items without getting full, though that means you'll need more to heal to max. Luckily charisma can help you get what you need for barely any price and maybe you'll have more for later. Another thing is that if you can get a mysterious key, get it. If you have one and come across a chest room to pick either a bow or sword. You can get one of them for free without having the risk of chance. I dont really go for killing the boss and instead see what I can do for little challenges and so far my maxing into charisma gets me to the gluttony queen. I can't guarantee a win but I hope this helped a bit.

Thank's I'll try that.

(+1)

If ans when the next update comes out, could we play as different characters? I know itd be a bit of effort to make more sprites and descriptions and images but i would love to play as a mage or another type of goblin from outside the tower.  Maybe even an option at the start to pick a perk that is either a small boost or something that changes you how you play (like the ability to eat more food at once but you might not be able to attack considering you could heal to max hp if you had enough items and enough room to eat it.) probably would be game breaking somewhere and tough to decide how it'd work but I mostly just wanna play as more character to switch up the runs and try to get more gain stages. Still a good update by the way, good luck on a 2.0 if you try to make one

(+2)

I think there's a glitch when you buy an arrow: I've gone into negative gold multiple times. I had 65 gold, bought 3 arrows, and was taken down to -15 gold.

Good roguelike though!! I really enjoy the AP system, it helps with combat a lot :D

You're right, thanks for reporting! Latest patch should fix the issue.

Thank you very much for the quick fix!!

(+1)

great game good work

(+1)

Liked the game but feeled that gaining weight is ALWAYS a bad decision. More capacity is prety good but drawback of losing an agility cant be compensated by more HP beacuse lack of agilty makes you getting more hits and spend a lot of food to heal rather then just dodge while being slim. For v1.2  gaining weight is always feels like lose - lose situation. Would be nice if with higher weight you got some more attacking moves related to your big weight. Despite that still loved that game, art is gorgeous and gameplay is mostly polished(But still cant understand why succubus takes more than 10 gold for 1 arrow).

(+6)

hmm...i love this but are there any other weight sizes...im sorry if i sound dumb...kinda wanna see the player bigger lol

(+1)

Are daggers not able to crit?

No, multi-hit weapons aren't able to crit (felt they would be too OP otherwise, especially if combined with a potion of luck)

(1 edit) (+1)

Is each charge of a potion of luck not consumed by each roll of a multi-hit weapon?

Multi-hit weapons don't even seem to deal that much total damage compared to many other weapons - as it is, there's no reason I can see they shouldn't have the +5% expected damage increase that every other weapon gets, as long as each crit only doubles the damage of the roll that landed 20. If a 40 damage sword gets a 1/20 crit, no reason the 10x4 damage dagger shouldn't have a 1/20 to crit with each hit.

Unless, of course, effects like the lucky potion don't work the way they say they do, which would be the real issue if that is the case.

Edit: not like any of this is a big deal lol just found it confusing.

(+1)

Before the most recent patch, I did a run where I leveled agility and avoided gaining any weight, I actually ended with less weight than I came with, but the ending still claimed that I had gained weight lol

Any chance at multiple endings for things like that?

(+5)

I assumed every player would have gained weight by the end of the game haha. Guess I should add a different ending if you're still slim!

(+1)

Pretty good game!

One thing that I didn’t exactly like? Was that by the time I reached the Queen I only leveled up like 8 times, most of which went to agility (I think I was Agi:-1, Aiming:2, Charm:1 and Mana:1, weight around 300-400), I’d say to either lower the level cap or increase the xp

Another thing was that the most weight I gained was from the summoner (can’t remember the name, the one with cakes and soups) boss fight (from 200 to 300 I think) and queen boss fight (450~), I’m pretty sure I skipped a weight stage image BECAUSE I gained so much weight during the boss fights

One idea I had that you could potentially add: New Game+, stronger enemies, stronger weapons (basically same weapons but with more damage), more xp and more weight stages/images, potentially a new ending where you become the tower’s queen (offtopic, but there was the spirit of the tower and the queen of the tower, are those two separate or the same character?)

(+2)

Thanks for the feedback! To answer your question: yes, they are separate characters.

i got a review from the prespective of a guy that abuses the history mode: despite the fact i was capable of cheating, it was still not easy, clocking at 41 HP out of 164, and carring  463+ LBS. really, the only reason i won against the final boss was because of luck, since i was lucky enough to get the scythe and i brought an electro sword before the battle with her, hack she kept summoning honey slimes so i could survive just a few more attacks from her. really tells you how though this game is.

(1 edit)

Hello, please tell me which AI do you use to create these images?

It looks like novel ai, though I'm not certain

(+2)(-1)

I gotta say, I had fun with this game! Even if AI art can be really jarring at times...
I wouldn't mind seeing you make more games like this in the future!
I suggest adding a gallery as you play so you can view all the images easier

(+2)

could you possibly add expansion images to the goblins or for events?

(+2)

You can make a sandbox version that you can use as damage, life, luck, exp and weight, etc.

(2 edits) (+1)

Great game. I love the new update. Only problem is that i beat the queen of gluttony too fast and the fight restarted so i had to load the save to fight her again. I already assume you have an update for that planned but besides that what does the mysterious key do?


Edit: I don't know if you will but I hope you add a way to go back to the start and gain more. Or an infinite mode with the needed visual gains. I managed to reach  over 800 pounds and beat the game without a bow so my addiction needs that

Glad you like it! Just uploaded a patch that should fix the bug you encountered where the fight restarts. 

The key can be used to unlock a chest in a later encounter (though there's no guarantee that encounter will happen).

I'll consider adding some kind of endless mode in a future update.

(1 edit) (+5)(-1)

At least along with more weigth stages... please?

Thanks for considering! I hope that you continue to get support for this and fun with making it!

(+1)(-2)

Certainly agree, though maybe not endless mode, but a new game+?

That would also be good. Though one or the other is too hard a choice

(+2)(-2)

Beat it in like 30-40 mins. The only thing that was remotely hard was the stupid amount of sugar syrups and servants in the last battle, but I was able to beat it with the scythe, eternal bow and a ton of titan chocolate bars quite easily.

 I’m not sure what makes it even slightly an adult game but it was rather enjoyable and the story was quite interesting so I hope u continue to work on this.

(+2)

Will there be a feature where we can look at ourselves?

(+2)

Just released a new update that adds this feature!

Great! thank you so much

(-2)

Planning on doing other fetishes like gts or muscle growth?


Size stealing?

(+4)(-2)

Those don't interest me, sorry

any tips for final boss :(?

(+1)

My strategy was to use arrows.  However you need alot, and I only defeated final boss with 1 HP left at the end, I also only used weapons that would deal the exact amount of damage needed to defeat each enemy. Hope this helps. :)

(+1)

There is a way to defeat the final boss without getting her health to 0. (It involves her eating a bit too much)

(2 edits) (+2)(-2)

This is one of the best games I have EVER played, I’m only on floor 10 but got stumped on floor 3 for a while. You really are the most creative person I’ve met, one of few actually. Just one small request: could you make it HTML downloadable?

Edit: I liked the twist that each floor boss fight has something special

Edit 2: I beat the game in about 1 hr 15 mins. I was expecting being able to continue past floor 17 as the reward.

(+1)

Glad you enjoyed it! The .zip download contains the HTML file