I love the game, but I want more content. So I got four things on my mind.
1: add a curse that will make you gain weight over time. This will happen when witch goblins cast a spell on a player, with it being a 50/50 of it being the curse or a blessing. (Bessings are your ideas.)
2: add a goblin witch. Goblin witches are the last stage of the goblin weight stage with them being immobile weight over a ton.
3: Add a underwear scene when reaching over 10,000+ pounds. I like how you got some of the staged of weight, and something about the player being in her bra and panties will look cool.
And lastly
4. Add a fully-exposed-immobile stage. (F.E.I. for short). This will make the game more interesting, as the amount of weight these people can gain is absurd, funny and arousing.
Bonus suggestions: tears in the armor... just, yeah... it speaks for itself. And different classes. Currently there was only one class which is knight. More classes would be cooler and make the game more fun.
yo Critical Mongoose, are you going to make similar games like this in the future? (Btw, I'm not implying/forcing you to make more, I'm just being a bit curious.)
This game was great, do you intend to improve it or not ? If yes, could you put a class system in this game, with different pplayable character and capacity. It would be cool to offer possibility to lose weight since it's part of the gameplay and more different feeding situation. And if you could find an artist interest by the project, that would be the tiny last piece to perfection, the ai art are very good but it as limitation. This game was very great, the gameplay is fun and challenging and the boss are very cool.
I agree on your point for the class system. Although there is a way to lose weight but it is miniscule and wont last long being one of the fairy's stews. I do think there should be a more substantial amount to last longer and regain agility.
I love the new update. I said this in an earlier post but I think a set of classes would be interesting for different weight images and playstyles with different stats, equipment, and spells. I would also like to see a party system where you can recruit adventurers or certain enemies through a certain dialogue like with the goblins to let you go past without a conflict.
This update is a very good one, I really like the added pictures of the other adventures and how the dialog varies based on weight, I just wish that there were more pictures of the character doing things like eating the slime mobs and etc, but overall I think that this was a great update.
The max weight stage is at 600lbs+ but the player never actually becomes immobile. Early in development I did have it so above a certain weight you become immobile and get a game over, but I removed that feature as I don't want to punish the player for gaining weight.
I mostly use a local install of stable diffusion with various fat-related finetunes, and occasionally use Dalle-3 for images without humans. For some of the images I used Dalle-3 to generate the background and stable diffusion for the character, then combined them.
As for the player images, they were generated by Jupitarian, so you'd have to ask them.
I like what you did with this game I hope you add much more content to it. I hope you add things like adding separate classes and species for unique attacks, abilities, and different appearances. Also, maybe the possibility to recruit fellow adventurers or relatively friendly goblins (or other enemies) to form a party.
Hmm, strange. I can guarantee that it's a false positive. The download is just a HTML file and comes bundled with the source code, so it can easily be verified that it isn't a virus. If you want to be really sure, you can upload the file to virustotal.com, which shows it to be safe.
Что бы получить доступ к меню разработчика нужно нажать на какую либо из клавиш на твоей клавиатуре. Если пройти игру то там внизу будет указано на какую.
Gastromancer really helped me stack more weight for more health, and I do love her look, I had to draw her
I also knew I could not defeat the queen so I had to make her servant fatten her to the point she's too fat to fight.
Overall, I enjoyed playing this game, despite having the glitch of the arrows costing more than 5 gold, it was fun to play and mess with the stats once I found out about the Dev Menu
If i have any tips id probably say measure risks, get fatter, and invest in either charisma or accuracy. If you get more room to eat you can use bigger healing items without getting full, though that means you'll need more to heal to max. Luckily charisma can help you get what you need for barely any price and maybe you'll have more for later. Another thing is that if you can get a mysterious key, get it. If you have one and come across a chest room to pick either a bow or sword. You can get one of them for free without having the risk of chance. I dont really go for killing the boss and instead see what I can do for little challenges and so far my maxing into charisma gets me to the gluttony queen. I can't guarantee a win but I hope this helped a bit.
If ans when the next update comes out, could we play as different characters? I know itd be a bit of effort to make more sprites and descriptions and images but i would love to play as a mage or another type of goblin from outside the tower. Maybe even an option at the start to pick a perk that is either a small boost or something that changes you how you play (like the ability to eat more food at once but you might not be able to attack considering you could heal to max hp if you had enough items and enough room to eat it.) probably would be game breaking somewhere and tough to decide how it'd work but I mostly just wanna play as more character to switch up the runs and try to get more gain stages. Still a good update by the way, good luck on a 2.0 if you try to make one
I think there's a glitch when you buy an arrow: I've gone into negative gold multiple times. I had 65 gold, bought 3 arrows, and was taken down to -15 gold.
Good roguelike though!! I really enjoy the AP system, it helps with combat a lot :D
Liked the game but feeled that gaining weight is ALWAYS a bad decision. More capacity is prety good but drawback of losing an agility cant be compensated by more HP beacuse lack of agilty makes you getting more hits and spend a lot of food to heal rather then just dodge while being slim. For v1.2 gaining weight is always feels like lose - lose situation. Would be nice if with higher weight you got some more attacking moves related to your big weight. Despite that still loved that game, art is gorgeous and gameplay is mostly polished(But still cant understand why succubus takes more than 10 gold for 1 arrow).
Is each charge of a potion of luck not consumed by each roll of a multi-hit weapon?
Multi-hit weapons don't even seem to deal that much total damage compared to many other weapons - as it is, there's no reason I can see they shouldn't have the +5% expected damage increase that every other weapon gets, as long as each crit only doubles the damage of the roll that landed 20. If a 40 damage sword gets a 1/20 crit, no reason the 10x4 damage dagger shouldn't have a 1/20 to crit with each hit.
Unless, of course, effects like the lucky potion don't work the way they say they do, which would be the real issue if that is the case.
Edit: not like any of this is a big deal lol just found it confusing.
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More bigger/huge sizes for endless mode plz, for both the npc's and the player :>
How did you unlock endless mode for the game?
just get to the top of the tower, beat the end boss, and then the game just has you continue on further and further just to see how far you can go
oh ok.
Great game, love it!
It would be awesome if our character can become the new Queen of Gluttony in the end if she reaches maximum weight for example
HEYO,
I love the game, but I want more content. So I got four things on my mind.
1: add a curse that will make you gain weight over time. This will happen when witch goblins cast a spell on a player, with it being a 50/50 of it being the curse or a blessing. (Bessings are your ideas.)
2: add a goblin witch. Goblin witches are the last stage of the goblin weight stage with them being immobile weight over a ton.
3: Add a underwear scene when reaching over 10,000+ pounds. I like how you got some of the staged of weight, and something about the player being in her bra and panties will look cool.
And lastly
4. Add a fully-exposed-immobile stage. (F.E.I. for short). This will make the game more interesting, as the amount of weight these people can gain is absurd, funny and arousing.
Bonus suggestions: tears in the armor... just, yeah... it speaks for itself. And different classes. Currently there was only one class which is knight. More classes would be cooler and make the game more fun.
Hope you see this,
BellyInflationLover9001
is there going to be a new update or no ? (not an incisive comment, just curiosity)
I with there was a male player
i wanted to know CriticalMongoose, what do you use for creating your images ?
Someone else made the images, not critical mongoose
yo Critical Mongoose, are you going to make similar games like this in the future? (Btw, I'm not implying/forcing you to make more, I'm just being a bit curious.)
this game was so much great. i really like this game . i completed 4 times. i really like update of this game.
This game was great, do you intend to improve it or not ? If yes, could you put a class system in this game, with different pplayable character and capacity. It would be cool to offer possibility to lose weight since it's part of the gameplay and more different feeding situation. And if you could find an artist interest by the project, that would be the tiny last piece to perfection, the ai art are very good but it as limitation. This game was very great, the gameplay is fun and challenging and the boss are very cool.
I agree on your point for the class system. Although there is a way to lose weight but it is miniscule and wont last long being one of the fairy's stews. I do think there should be a more substantial amount to last longer and regain agility.
I know for the fairy and I think you should put a thing to keep agility, either more way to losing way either something else
great game, really enjoyed it
Do you plan to add even more floors to make the game session longer and to add more boss fights than what we have?
Is there a way to access the dev menu on mobile
Unfortunately not
dam anyway he/you can make it so you can?
Idk if your the creator or not
Please someone tell me how to access the dev thingie
Press the 'z' key on the first passage of the game.
(I kept the dev tools in as a reward for those who beat the game, but enough people have asked about it that I'll make it public knowledge)
Any chance you could make it so moblie players can access it bc i beat the game but i can't access it bc am on mobil
how can I make similar images using stable diffusion AI?
suggestion mark the feeder fairy feed you aswell and if they feed you too much to get the game over
I love the new update. I said this in an earlier post but I think a set of classes would be interesting for different weight images and playstyles with different stats, equipment, and spells. I would also like to see a party system where you can recruit adventurers or certain enemies through a certain dialogue like with the goblins to let you go past without a conflict.
Yeah that's interesting.
Hope more weight sizes come. I ended the game over 1500lbs.
This update is a very good one, I really like the added pictures of the other adventures and how the dialog varies based on weight, I just wish that there were more pictures of the character doing things like eating the slime mobs and etc, but overall I think that this was a great update.
I gained a lot of wait in the final boss but couldn't see the end result. Is there a way to view that? Or potentially see the image stages?
Loved playing this by the way <3 A sincere pleasure. Thank you for your hard work!
how the update going
Should be out this weekend hopefully
Can you tease a little bit of it
I wish there were cheats for this.
is there a weight where the player becomes immobile?
The max weight stage is at 600lbs+ but the player never actually becomes immobile.
Early in development I did have it so above a certain weight you become immobile and get a game over, but I removed that feature as I don't want to punish the player for gaining weight.
this is the inverse of the dungeon of fear and hunger
Messed around with dev tools a bit :/
how did you access them?
it tells you when you beat the game
Well what did it tell you
find out yourself :o
I mostly use a local install of stable diffusion with various fat-related finetunes, and occasionally use Dalle-3 for images without humans. For some of the images I used Dalle-3 to generate the background and stable diffusion for the character, then combined them.
As for the player images, they were generated by Jupitarian, so you'd have to ask them.
I like what you did with this game I hope you add much more content to it. I hope you add things like adding separate classes and species for unique attacks, abilities, and different appearances. Also, maybe the possibility to recruit fellow adventurers or relatively friendly goblins (or other enemies) to form a party.
You should add images of our player!
They did? Click the Inspect Self button.
I want this to be longer.
Might be my antivirus acting up but it's saying that the download for 1.2.3 is a trojan virus. Is anyone else getting that issue?
Hmm, strange. I can guarantee that it's a false positive. The download is just a HTML file and comes bundled with the source code, so it can easily be verified that it isn't a virus. If you want to be really sure, you can upload the file to virustotal.com, which shows it to be safe.
Got nothing on it, so might be a false positive.
How do you access the dev menu
Что бы получить доступ к меню разработчика нужно нажать на какую либо из клавиш на твоей клавиатуре. Если пройти игру то там внизу будет указано на какую.
uuhh could you put it in English sry
Translation software gives me:
"To access the developer menu, complete the game once. It will indicate which key at the bottom."
Hope this helps.
k thanks
Gastromancer really helped me stack more weight for more health, and I do love her look, I had to draw her
I also knew I could not defeat the queen so I had to make her servant fatten her to the point she's too fat to fight.
Overall, I enjoyed playing this game, despite having the glitch of the arrows costing more than 5 gold, it was fun to play and mess with the stats once I found out about the Dev Menu
Thanks! Love the art!
Just fixed the arrow price glitch in the latest patch.
Nice
Glad to hear that you enjoyed my art piece of her
Good game, but any tips to help me get farther?
If i have any tips id probably say measure risks, get fatter, and invest in either charisma or accuracy. If you get more room to eat you can use bigger healing items without getting full, though that means you'll need more to heal to max. Luckily charisma can help you get what you need for barely any price and maybe you'll have more for later. Another thing is that if you can get a mysterious key, get it. If you have one and come across a chest room to pick either a bow or sword. You can get one of them for free without having the risk of chance. I dont really go for killing the boss and instead see what I can do for little challenges and so far my maxing into charisma gets me to the gluttony queen. I can't guarantee a win but I hope this helped a bit.
Thank's I'll try that.
If ans when the next update comes out, could we play as different characters? I know itd be a bit of effort to make more sprites and descriptions and images but i would love to play as a mage or another type of goblin from outside the tower. Maybe even an option at the start to pick a perk that is either a small boost or something that changes you how you play (like the ability to eat more food at once but you might not be able to attack considering you could heal to max hp if you had enough items and enough room to eat it.) probably would be game breaking somewhere and tough to decide how it'd work but I mostly just wanna play as more character to switch up the runs and try to get more gain stages. Still a good update by the way, good luck on a 2.0 if you try to make one
I think there's a glitch when you buy an arrow: I've gone into negative gold multiple times. I had 65 gold, bought 3 arrows, and was taken down to -15 gold.
Good roguelike though!! I really enjoy the AP system, it helps with combat a lot :D
You're right, thanks for reporting! Latest patch should fix the issue.
Thank you very much for the quick fix!!
great game good work
Liked the game but feeled that gaining weight is ALWAYS a bad decision. More capacity is prety good but drawback of losing an agility cant be compensated by more HP beacuse lack of agilty makes you getting more hits and spend a lot of food to heal rather then just dodge while being slim. For v1.2 gaining weight is always feels like lose - lose situation. Would be nice if with higher weight you got some more attacking moves related to your big weight. Despite that still loved that game, art is gorgeous and gameplay is mostly polished(But still cant understand why succubus takes more than 10 gold for 1 arrow).
hmm...i love this but are there any other weight sizes...im sorry if i sound dumb...kinda wanna see the player bigger lol
Are daggers not able to crit?
No, multi-hit weapons aren't able to crit (felt they would be too OP otherwise, especially if combined with a potion of luck)
Is each charge of a potion of luck not consumed by each roll of a multi-hit weapon?
Multi-hit weapons don't even seem to deal that much total damage compared to many other weapons - as it is, there's no reason I can see they shouldn't have the +5% expected damage increase that every other weapon gets, as long as each crit only doubles the damage of the roll that landed 20. If a 40 damage sword gets a 1/20 crit, no reason the 10x4 damage dagger shouldn't have a 1/20 to crit with each hit.
Unless, of course, effects like the lucky potion don't work the way they say they do, which would be the real issue if that is the case.
Edit: not like any of this is a big deal lol just found it confusing.